Working with crowdsourced freelancing has taught me a number of things that I wish someone had told me beforehand. While my experiences with Illustrator are purely self-motivated, I feel like there were a few things that should be taught in classrooms regarding scaleable graphics.
I’m using this blog post as an opportunity to disseminate my newfangled knowledge of Graphic Design. This is a tutorial for the specific purpose of instructing other people on how to set up their workspaces for creating logos.
Don’t worry. I did my research before writing this article.
The internet is riddled with advice on what to do once you’ve graduated and are looking for a job. LinkedIn is overflowing with inspirational articles directed toward graduates of 2013, but graphic art majors face the daunting hurdle of having their work previewed and weighed against other applicants.
So you’ve read the articles, and you’ve gone through the motions of applying for jobs. Your resumes are out; your cover letters are impeccable; your portfolio site is up to date, and you’re waiting for calls. Now what?
It’s official. Today, I received my final grades and I will be graduating on Sunday with a BS in Digital Media & Animation. I recently launched my portfolio website, which you can check out at PatrickBuchholz.com, so I’m actually going to shift this WordPress site from being a semi-portfolio/blog, to a full blown blog.
Hit the jump for an idea of what the future holds.
My senior project is finally complete. I posted it to Youtube and included a brief overview of the story. Hit the jump to see more.
I realized I haven’t had much organic modeling or animating to show for my demo reel, so I decided to take a few extra hours to model and animate this character. He’s designed after some of my own artwork that I make on my free time. Hit the jump to see some more shots and an embedded video of the playblasts so far.
This week, in my senior project, I worked on building a belt clutch to be added to the final scene. I rigged it using IK handles, and expression-driven animation. Hit the jump to see a playblast of the clutch in action.
I’m making more progress on my senior project by referencing the machinery images I’ve created in separate scenes, into the final environment I already created.